BMA Hook Mod: Final Build v2.2
Pubblicato da 800A Sabato, 3 Febbraio 2007 in News, Mods.
BMA mod, famoso nella Quake 3 Hook Community, è arrivato alla release definitiva v2.2. Come vi ho annunciato pochi mesi fa, questo mod, è ottimizzato per la prelease 1.16 e soprattutto per gli amanti del fast-hook. Potete vederlo all’opera in questo server (81.169.187.92:27965).
Chi volesse provare l’hook-style, si prepari ad un gioco molto dinamico e a massima velocità. ;)
Sono molti i bug risolti e le novità:
- fixed turret “dont shoot” bug
- fixed lag on player connect bug
- fixed intermission kicks player in spec bug
- implemented ip2country file into mod
- improved flight powerup
- improved bothook
- added: turret destroyable by all weapons
- added bodyzones display when player kill enemy
- added spec check for bots
- removed item_quad and item_enviro from “banned_items”
- added item_quad and item_enviro to “runeflags”
- added weapon_machinegun to weapflags
- added g_start_hand_weapon & g_start_last_weapon
- added g_mapfall
- added g_mapfall_bot
Sito ufficiale BMA mod
Sito ufficiale BMA clan
English Version:
BMA mod, famous in Quake 3 Hook Community, get new update to Final Build v2.2. This Mod is Primarily Intended to Be Used on HOOK Servers with Gametypes FFA, TDM and 1v1. It Requires No Client Installation Except, Standard Quake 3 v1.11 - v1.16 Installation.
Get a look to changelog:
- fixed turret “dont shoot” bug
- fixed lag on player connect bug
- fixed intermission kicks player in spec bug
- implemented ip2country file into mod
- improved flight powerup
- improved bothook
- added: turret destroyable by all weapons
- added bodyzones display when player kill enemy
- added spec check for bots
- removed item_quad and item_enviro from “banned_items”
- added item_quad and item_enviro to “runeflags”
- added weapon_machinegun to weapflags
- added g_start_hand_weapon & g_start_last_weapon
- added g_mapfall
- added g_mapfall_bot










Feb 3rd, 2007 at 17:42
grazie for news :)