Lanciata la patch v1.40 di CPMA

Challenge Promode Arena

Challenge Promode Arena (), il più famoso mod per Quake 3 Arena, lancia l’ennesimo (v1.40) accompagnato dal solito ricchissimo changelog.
Questa presenta dunque parechie novità rivolte soprattutto al Game Mode “Not Team Fortress” riducendo dunque l’importanza degli Spawners e concentrando i contenuti soprattuto sul TDM e CTF.
Adesso le mappe non avranno più armature ed energia ed i giocatori verranno rigenerati.
Altre novità rigurdano le opzioni di gioco come gli e il Callvote System. Altri dettagli sul changelog completo.

Download:

English Version  English Version:
A New Version of the Very Popular Challenge Promode Arena Mod for Quake III Arena is Now Available for Download.
A new with some major changes to NTF to reduce the power of spawners and make the gameplay something really different to CTF and TDM, now maps have no armour or health and players regenerate.
There are new options to play with in the allowing you to load models (crosshair made from hunter’s legs anyone?) and the usual round up of fixes and improvements, the notorious callvote; disconnect CA player special is gone along with a number of other nasty exploits. Download now.

Changelog:

  • add: !PreDecorate5-8 and _PostDecorate5-8 superhud elements
  • add: AttackerIcon and AttackerName superhud elements
  • add: WeaponList supports the TIME command
  • add: MODEL, ANGLES, OFFSET, and DRAW3D commands to the superhud; ANGLES are ordered as <pitch> <yaw> <roll> [+pan | -rotate] note that most Q3 models DO NOT WORK PROPERLY if r_vertexlight is on
  • add: 9 new high res, high quality crosshairs as cg_drawCrosshair 11-19
  • chg: NTF significantly redesigned: see docs/NTF.txt
  • chg: removed support for RagePro-specific smoke
  • chg: be more tolerant of invalid models/enemymodels
  • chg: FragMessage no longer updates for suicides
  • chg: GTV can CALL votes, but not CAST them so an unattended GTV doesn’t cause problems with vote_percent 100
  • chg: con_echo doesn’t insert newlines between multiple args
  • chg: chat tokens are disabled for non-mm2
  • chg: ammo bars scale by weapon capacity
  • fix: vertical bars didn’t scale correctly
  • fix: the infamous legacy id bug of “callvote; reconnect”
  • fix: autoAction 1 stats weren’t saved properly
  • fix: grenades always rested axially (id bug)
  • fix: cg_drawCrosshairNames 2 doesn’t draw enemy’s name in 1v1
  • fix: couldn’t start CTFS games through the UI
  • fix: UI ugliness in nonstandard video modes

[Source]

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1 Response to “Lanciata la patch v1.40 di CPMA”

  1. Gravatar 1 Petro

    hi, hi, hi! Beautiful site.

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