Quake 3 mod: rilasciato Warsow 0.21

Warsow v0.11Dopo poco più di un mese dall’ormai vecchia release 0.20 il team di Warsow rilascia un ulteriore update. I bug risolti sono stati segnalati nei numerosi forum dedicati all’ormai giocatissimo “figlio di Quake” a dimostrazione del successo ormai consolidato. Dunque questa release presenta più bug risolti che novità come si può riscontare dal changelog.
Questi i mirror per il download:

Changelog:

  • Antilag was tweaked.
  • exec command now works even if you don’t specify the .cfg extension.
  • Serverside duel demos now have player names in the filename.
  • Option to enable automatic team locking was removed.
  • Clients can now set slower than default packet sending interval.
  • Items that have targetname set are not visible anymore.

Bugfixes:

  • Sometimes players got stuck right after connecting to the server.
  • Items dropped while in countdown weren’t removed.
  • demoavi command had few issues.
  • timescale variable didn’t work properly.
  • Doors couldn’t be opened by shooting them.
  • Server download of files with spaces in the filename didn’t work.
  • Maps without VIS acted strangely.
  • exec command crashed if there was an character in the filename.
  • Callvote unlock misbehaved.
  • Race mode emptied the inventory when passing the startline, instead of giving default items.
  • Sometimes console was spammed with “MAX POLYS reached” messages.
  • Automatic blade attack didn’t do extra damage with Quad.
  • You sometimes floated out of the map, when in end match scoreboard.
  • cointoss command’s help message had a typo.
  • demojump and demopause commands didn’t give error messages when not playing a demo.
  • Announcer could be stuck in a loop repeating fight sound, when there were no longer enough players left after the countdown was finished.
  • Canceling a map download and then reconnecting right away didn’t continue the download.
  • When you gibbed a teammates body, the team hitsound was played.
  • wctf1 flag reset time is back to 8 again
  • It wasn’t possible to download server side demos, when cl_downloads variable was set to 0.
  • Spawnpoint’s targets were never triggered.
  • Damage blend and pickup flash were shown in third person mode.
  • There was sometimes an ugly sound loop while loading the map.
  • If the server changed map while client was downloading, the client got stuck to the loading screen.
  • Flood protection could sometimes be triggered without flooding and/or stuck on until map restart.
  • Scoreboard sometimes stopped updating.
  • After connecting to a server you could see “entered the game” messages multiple times.
  • Players could receive damage from the environment even in timeout.
  • If a bot was removed to make room for a connecting player, it wouldn’t join back after the player left.

Post correlati:

Condividi questo articolo su:    Bookmark Quake 3 mod: rilasciato Warsow 0.21 at OKNOtizie    Bookmark Quake 3 mod: rilasciato Warsow 0.21 at Segnalo    Bookmark Quake 3 mod: rilasciato Warsow 0.21 at Co.mments    Bookmark Quake 3 mod: rilasciato Warsow 0.21 at del.icio.us    Digg Quake 3 mod: rilasciato Warsow 0.21 at Digg.com Tags: , , , , , , , , , , . Technorati Tags: , , , , , , , , , , .



1 Response to “Quake 3 mod: rilasciato Warsow 0.21”

  1. 1 Italian Blogosphere

Leave a Reply

You must login to post a comment.




    Random Gallery Image

    Random Picture

Quake III best guides


Pool


Vote the best Quake 3 mod
View Results
BlogItalia.it - La directory italiana dei blog Blogarama
Bloglines Video Games Blogs - Blog Top Sites
Bloguniverse Globeofblogs
Elenco dei Blog italiani blog Directory, inserisci il tuo Directory of Gaming Blogs
Video Games Blogs Video Games blogs
Top gaming blogs Blogging Blogs - Blog Catalog Blog Directory
Link to 800A