Quake 3 mod: rilasciato Warsow 0.21
Pubblicato da 800A Giovedì, 19 Ottobre 2006 in News, Mods.
Dopo poco più di un mese dall’ormai vecchia release 0.20 il team di Warsow rilascia un ulteriore update. I bug risolti sono stati segnalati nei numerosi forum dedicati all’ormai giocatissimo “figlio di Quake” a dimostrazione del successo ormai consolidato. Dunque questa release presenta più bug risolti che novità come si può riscontare dal changelog.
Questi i mirror per il download:
Changelog:
- Antilag was tweaked.
- exec command now works even if you don’t specify the .cfg extension.
- Serverside duel demos now have player names in the filename.
- Option to enable automatic team locking was removed.
- Clients can now set slower than default packet sending interval.
- Items that have targetname set are not visible anymore.
Bugfixes:
- Sometimes players got stuck right after connecting to the server.
- Items dropped while in countdown weren’t removed.
- demoavi command had few issues.
- timescale variable didn’t work properly.
- Doors couldn’t be opened by shooting them.
- Server download of files with spaces in the filename didn’t work.
- Maps without VIS acted strangely.
- exec command crashed if there was an character in the filename.
- Callvote unlock misbehaved.
- Race mode emptied the inventory when passing the startline, instead of giving default items.
- Sometimes console was spammed with “MAX POLYS reached” messages.
- Automatic blade attack didn’t do extra damage with Quad.
- You sometimes floated out of the map, when in end match scoreboard.
- cointoss command’s help message had a typo.
- demojump and demopause commands didn’t give error messages when not playing a demo.
- Announcer could be stuck in a loop repeating fight sound, when there were no longer enough players left after the countdown was finished.
- Canceling a map download and then reconnecting right away didn’t continue the download.
- When you gibbed a teammates body, the team hitsound was played.
- wctf1 flag reset time is back to 8 again
- It wasn’t possible to download server side demos, when cl_downloads variable was set to 0.
- Spawnpoint’s targets were never triggered.
- Damage blend and pickup flash were shown in third person mode.
- There was sometimes an ugly sound loop while loading the map.
- If the server changed map while client was downloading, the client got stuck to the loading screen.
- Flood protection could sometimes be triggered without flooding and/or stuck on until map restart.
- Scoreboard sometimes stopped updating.
- After connecting to a server you could see “entered the game” messages multiple times.
- Players could receive damage from the environment even in timeout.
- If a bot was removed to make room for a connecting player, it wouldn’t join back after the player left.
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